Jaara (Dark) Dark · Attack · 5★
🔍
Cutoffs P1: 800 P2: 1,114 P3: 1,200 G1: 1,300 G2: 1,400 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
49.1%
Pick Rate
0.2%
495 games
Ban Rate
27.8%
Lead Rate
0.0%
Avg Pick Pos
4.54
1st: 0.0% · Last: 62.4%
Trend (7D / 30D)
WR 7d -1.2% 30d 0.0%
Pick 7d -0.0% 30d +0.0%
🧬 Monster Profile
Jaara (Dark)
Name Jaara
Element Dark
Archetype Attack
Family Phoenix
Natural Stars
Skill-ups to Max
×13
Awaken Bonus
✨ Strengthen Skill: Dark Nova
Base Stats ⓘ
HP 10,215
25th %ile: 9885
Median: 10215
75th %ile: 10545
Jaara (Dark): 10,215
9390 12345
ATK 1021
25th %ile: 812
Median: 845
75th %ile: 867
Jaara (Dark): 1021
747 1098
DEF 439
25th %ile: 593
Median: 615
75th %ile: 637
Jaara (Dark): 439
406 714
SPD 99
25th %ile: 101
Median: 103
75th %ile: 105
Jaara (Dark): 99
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Jaara (Dark): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Jaara (Dark): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Jaara (Dark): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Dungeon

Increases the Resistance of ally monsters in Dungeons by 55%.

Stat: Resistance Bonus: +55%

Arcane Blast
Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.

Max Skill: +30% Harmful Effect Rate +30% Damage
Mult: ATK 4.2*ATK
Effects: Stun
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
Dark Nova
Dark Nova

Explodes compressed energy of darkness to inflict damage to the enemy and removes 1 beneficial effect. The more HP the targeted enemy currently has, the larger the damage becomes. Gains a turn instantly if the enemy dies from this attack.

Cooldown: 4 turns → 2 turns (−2)
Max Skill: -2 CD +20% Damage
Mult: ATK ATK*(4.0*Target HP% + 5.0)
Effects: Additional Turn Remove Buff
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
▸Cooltime Turn -1
Fiery Path (Passive)
Fiery Path (Passive) Passive

Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. When you attack on your turn, your attack does not activate the passive effects of all enemies (boss excluded) and the attack will always land as a Critical Hit if you attack the enemy with Defense lower than your Attack Power. [Automatic Effect]

Max Skill: +50% Harmful Effect Rate
Effects: Brand Guaranteed Critical Hit
▸Effect Rate +10%
▸Effect Rate +15%
▸Effect Rate +25%

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 13393 48.4% 0.5% 23.3%
Punisher 3 401 50.1% 0.2% 27.0%
Guardian 1 81 42.0% 0.2% 30.8%
Guardian 2-3 14 64.3% 0.1% 33.3%

July 24, 2024 Balance Patch

July 24, 2024 · Patch #69 · 1 change
Full patch ↗
Fiery Path (Passive)S3
Skill Change
(As-is) The enemy you defeated on your turn cannot revive during the battle (To-be) The passive skills of all enemies do not activate when you attack an enemy on your turn (boss excluded). For example, if there's a Water Mage with a soul stone and you defeat a target other than Water Mage, the target cannot be revived

February 14, 2024 Balance Patch

February 14, 2024 · Patch #66 · 1 change
Full patch ↗
Fiery Path (Passive)S3
Skill Change
(As-is) Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. Additionally, the attack will always land as a Critical Hit when you attack the enemy target with lower Defense than your Attack Power on your turn. [Automatic Effect] (To-be) Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. Additionally, the enemy you defeated on your turn cannot revive during the battle. The attack will always land as a Critical Hit when you attack the enemy target with lower Defense than your Attack Power on your turn [Automatic Effect]

January 30, 2024 Balance Patch

January 30, 2024 · Patch #65 · 2 changes
Full patch ↗
Fiery Path (Passive)S3
Skill Change
Dead target cannot be revived during the battle When attacking on your turn, always land a Critical Hit if the target's Defense is lower than your Attack Power
Fiery Path (Passive)S3
Effect added
[Effect added] The defeated target cannot be revived

November 29, 2021 Balance Patch

November 29, 2021 · Patch #49 · 1 change
Full patch ↗
Dark NovaS2
Effect added
[Effect added] Removes 1 beneficial effect from the targeted enemy

June 28, 2021 Balance Patch

June 28, 2021 · Patch #46 · 1 change
Full patch ↗
⚙
Stat Changed
Stat Changed
93, 94 → 98, 99
Increased the Attack Speed by 5 each for before and after Phoenix's awakening Unawakened 93 98 Awakened 94 99

March 30, 2021 Balance Patch

March 30, 2021 · Patch #45 · 1 change
Full patch ↗
Fiery Path (Passive)S3
Skill Fixed
Fixed an issue of the Unrevivable effect applying to certain bosses (Ex: Boss floor of Trial of Ascension Hell mode)

September 28, 2020 Balance Patch

September 28, 2020 · Patch #42 · 2 changes
Full patch ↗
Fiery Path (Passive)S3
Skill changed
[Skill changed] (Before) Leaves a Branding Effect for 3 turns with a 50% chance when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle, and the cooldown time of [Dark Nova] will be decreased by 1 turn. [Automatic Effect] (Changed to) Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. When you defeat an enemy during your turn, the enemy can1be revived during the battle. [Automatic Effect]
⚙
Awakening Effect Changed
Awakening Effect Changed
Increases Accuracy by 25% Strengthen [Dark Nova] Skill [Dark Nova] Skill strengthened effect: Gains a turn instantly if the enemy dies

April 27, 2018 Balance Patch

April 27, 2018 · Patch #26 · 2 changes
Full patch ↗
Fiery Path (Passive)S3
Skill Modification
[Skill Modification] Changed to a passive skill Before: Burns the enemy's souls with soul fire, disturbing HP recovery and Branding the target for 3 turns. The enemy can't be revived if the enemy is killed with this skill. After: Leaves a Branding Effect for 3 turns with a 50% chance when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle, and the cooldown time of [Dark Nova) will be decreased by 1 turn. [Automatic Effect]
Fiery Path (Passive)S3
Skill Change
Changed the damage increase/cooldown time decrease to harmful effect activation rate increase.

May 30, 2016 Balance Patch

May 30, 2016 · Patch #15 · 1 change
Full patch ↗
Fiery Path (Passive)S3
Skill Change
Damage increased by 14%. 3 Continuous Damage effects for 2 turns Disturb Recovery and Brand for 3 turns.

January 30, 2015 Balance Patch

January 30, 2015 · Patch #7 · 1 change
Full patch ↗
Dark NovaS2
Damage Increased
Damage increased by 17%

September 27, 2014 Balance Patch

September 27, 2014 · Patch #4 · 1 change
Full patch ↗
Dark NovaS2
Damage Increased
Damage average increased by 7%

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Federica / Kassandra (Fire)8717.58%
55.2%
Vivachel (Dark)8416.97%
54.8%
Vanessa (Fire)7214.55%
51.4%
Shi Hou (Water)7014.14%
48.6%
Haegang (Water)6513.13%
53.8%
Leo (Wind)6012.12%
63.3%
Abellio (Water)5811.72%
36.2%
Stark (Wind)5511.11%
40.0%
Shizuka (Water)5410.91%
51.9%
Angela / Pure Vanilla Cookie (Wind)5110.30%
33.3%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Jaara (Dark)+Wolyung (Dark)Jaara (Dark) + Wolyung (Dark)
9118.38%
62.6%
Jaara (Dark)+Lucifer (Light)Jaara (Dark) + Lucifer (Light)
7414.95%
50.0%
Jaara (Dark)+Vanessa (Fire)Jaara (Dark) + Vanessa (Fire)
6913.94%
39.1%
Jaara (Dark)+Velaska (Dark)Jaara (Dark) + Velaska (Dark)
6813.74%
33.8%
Jaara (Dark)+Leo (Wind)Jaara (Dark) + Leo (Wind)
6012.12%
56.7%
Jaara (Dark)+Grogen (Dark)Jaara (Dark) + Grogen (Dark)
5310.71%
56.6%
Jaara (Dark)+Giana (Dark)Jaara (Dark) + Giana (Dark)
5310.71%
64.2%
Jaara (Dark)+Son Zhang Lao (Dark)Jaara (Dark) + Son Zhang Lao (Dark)
5010.10%
40.0%
Jaara (Dark)+Han (Dark)Jaara (Dark) + Han (Dark)
459.09%
40.0%
Jaara (Dark)+Kovarci (Light)Jaara (Dark) + Kovarci (Light)
459.09%
55.6%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis